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Classic Skills Elf Scout - Plains Walker




PASSIVE
ACTIVE

Possession of weapons
Def. Spd. + 8.5% and an additional two.
The level of study - 5.

Armor skills
9 Protection, recovery bonus MP + 10%.
The level of study - 5.

Light Armor Mastery
Def. Def. 1.3, Dodge 4, the chance of receiving Critical. Beat 15% when equipped with light armor.
The level of study - 20.

Ranged
Range Archery 200.
The level of study - 20.

Possession Onions
Def. Spd. 10.3 when using a bow.
The level of study - 20.

Dagger
Def. Spd. 3.6 when using a dagger.
The level of study - 20.

Tumbling
The maximum height of incidence 60.
The level of study - 20.

Deep breath
The amount of light 180.
The level of study - 20.

Boost Evasion
Evasion 2.
The level of study - 24.

Quick march
Speed ​​7.
The level of study - 28.

Acrobatic Movement
Evasion 4 while running.
The level of study - 28.

Critical Rate
Critical. Spd. + 20%.
The level of study - 32.

Fighting spirit
Spd. Recover HP / MP while running. HP increases to 2.5, MP 1.8.
The level of study - 36.

Powerful Punch
Gathers power for a fierce strike. Requires a sword or blunt weapon. Atk. Power 30.
The level of studying - 3.

Fatal blow
A potentially deadly attack. It requires a dagger. Atk. Power 73.
The level of studying - 3.

Power Shot
A damage-dealing volley from a bow. Atk. Power 65.
The level of studying - 3.

View
It opens the door of the 1st level with a probability of 30%. Requires 2 Keys of a Thief. Also opens chests with 100% probability.
The level of study - 20.

Stunning Shot
A stunning blow that inflicts damage to a target and stuns an enemy for 9 seconds. Requires a bow. Atk. Cancel the selected target. Power 344.
The level of study - 34.

Backstab
Suddenly attacking the enemy from behind. It requires a dagger or Dual Daggers. Chance of Crete. kick. Chance Polusmertelny kick. Atk. Power 1107.
The level of study - 40.

Deadly Momentum
A potentially deadly attack. Atk. Chance Polusmertelny kick. It requires a dagger. Power 1107.
The level of study - 40.

Switching
The ability to disorient the enemy, hit by sight and to cancel their target.
The level of study - 43.

ACTIVE MAGICAL  

Natural Treatment
Recovers HP. Power 71.
The level of study - 13.

Print Poison
Cures from the poisons.
The level of study - 20.

Stop Bleeding
It heals minor bleeding.
The level of study - 24.
SELF BUFFS
DEBUFFS

Aura Protection
Def. Def. + 8%. 20 min.
The level of study - 5.

Aura Attack
Def. Spd. + 8%. 20 min.
The level of study - 10.

Absolute Evasion
20 Evasion, Avoidance of nat. skills and + 25%, and resistance to buff canceling attacks by 80. Lasts 30 seconds.
The level of study - 28.

Quick Shot
Speed ​​Archery 8%. 20 min.
The level of study - 32.

Sprint
Speed ​​22. 20 min.
The level of study - 32.

Spirit Wall
Increases M. Def. Def. 15%. 20 min.
The level of study - 40.

Charm
Decrease its desire to attack. Power 132.
The level of study - 20.

Hemorrhage
Speed ​​-20%, inflicts Bleed, causing them to lose 25 HP every second. It requires a dagger. Lasts 20 seconds.
The level of study - 24.

Enmesh
The speed of the enemy by 20%. Duration: 1 min.
The level of study - 36.

Temptation
It lures the enemy without attracting attention.
The level of study - 52.
TOGGLY


Fighting Stance
The strength of Crete. Spd. 35. MP consumption depends on the level.
The level of study - 20.

Accuracy
Accuracy of three. MP consumption depends on the level.
The level of study - 24.

Feign Death
It allows the character to pretend to be dead to have lost the desire to attack the enemy. Consumes 10 MP is.
The level of study - 40.

Sleep Chameleon
It allows you to sit and relax if you are protected against preemptive attack monsters. Consumes MP is.
The level of study - 46.

Informations got from Korea and Russian l2viki.


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