Skip to main content

Festival of Darkness


THE FESTIVAL OF DARKNESS

Among the players participating in the Festival of Darkness, the party that records the best score in each level will contribute points to their Cabal. The Festival of Darkness is divided by level and any players belonging to either of the Cabals can participate.

A party comprised of 5 to 9 members participates in the Festival of Darkness.

  • How to Participate: Players may participate only during the competition period. The party wishing to participate should pay Seal Stones to the Guide of the Festival in the Oracle. Priests in towns will teleport you to the Festival for free. Entry fees vary depending on level, and must be paid by party leaders. Parties must consist of a minimum of 5 members belonging to the same Cabal. Members of each party must correspond to the level of the Festival in which they want to participate. Characters who correspond to the level of the Festival, but who have higher level skills than the party members, may not participate. This happens when the character is de-leveled, but his skills learned from the previous higher level remain. These challenges are always possible during the competition period and there is no limit in the number of challenges.

  • Place of the Festival: During the Festival, items are not dropped on death and experience loss is reduced by one-fourth. However, chaotic players may still drop items upon death. In the center magic array of the Festival, recovery of MP is faster than elsewhere. Players can be teleported to the Festival and can return to their original location free of charge through the Priest of each village. Upon death, players restart inside the room. The place where the Festival of Darkness occurs.

  • Festival Costs: The Festival of Darkness is divided into five grades, such as less than a 32 level, less than a 43 level, less than a 54 level, less than a 65 level and an unlimited level.

  • For each level listed below, pay the indicated amount of either Blue, Green or Red Stones.
Level
Blue Seal Stones
Green Seal Stones
Red Seal Stones
Below 32
900
540
270
Below 43
1500
900
450
Below 54
3000
1800
900
Below 65
4500
2700
1350
No Limit
6000
3600
1800

  • Process

Teleporting to the battleground is possible only two minutes before the Festival of Darkness begins. Once enrollment is completed through the Festival Guide, parties are immediately teleported to the Festival location. After two minutes of prep time, the Festival begins and continues for 18 minutes while the participants kill the monsters and collect the 'Blood of Sacrifice'. The number collected corresponds to the score registered in the Festival of Darkness. All of the 'Blood of Sacrifice' acquired from the hunt is automatically given to the party leader.
During the Festival the party leader will obtain 'Blood of Sacrifice'.
If the party feels the need to leave the Festival early they can do so via the Festival Witch located in the center of the room. If they think the Festival needed added challenge, then they can request stronger minions from the Festival Witch. The stronger the monster killed, the more ‘Blood of Sacrifice’ they can acquire. If pets are used to hunt in the Festival then the drop chances for Blood of Sacrifice will be lowered.

  • Registering Your Score: After the Festival ends, the leader of the party must register the result to the Guide of the Festival within 40 minutes. Please note that if the party fails to register within this time, the result will become invalid. If the registered result is lower than the previous highest record, the record is not updated.  
  • Prize: After the competition period ends and their Cabal has won, party members who set the highest score for each grade can receive Ancient Adena as compensation from the Festival Guide. Although a party may set the high score for a specific level, they cannot receive a prize if the Cabal they belong to loses. Please note that the prize is paid only before the start of the next competition period.

Popular posts from this blog

2ND CLASS QUESTS

HUMANS ELVEN DARK ELVEN ORCS KAMAELS DWARVEN

QUESTS BY LEVEL

  QUESTS LVL 1 TO 21 - START VILLAGES   QUESTS LVL 15 TO 40      QUESTS LVL 41 TO 60     QUESTS LVL 61 TO 78

Quests for Levels 1-21 - Start villages

QUESTS START VILLAGES - LEVEL 1 TO 21  NOTE: there is a quest lvl 1 only for interlude chronicle that gives too many adenas. The quest is the introducing of Kamael race. Quest name: Kamael a window to the future. Quest Name Race Level Starting Location and NPC Repeat Reward Quest for Fishing Shots All 1 Each town/harbor Y Fishing Shots Deliver Goods All 2 Talking Island Village (Guard Arnold) N Ring of Knowledge Letters of Love All 2 Talking Island Village (Darin) N Necklace of Knowledge Miner's Favor All 2 Strip Mine (Miner Bolter) N Necklace of Knowledge Sacrifice to the Sea All 2 Talking Island (Lighthouse Keeper Rockswell) N Mystic's Earring Mass of Darkness Dark Elf

Subclass Quests

In order to subclass you must do 4 quests. Below is the order of which you can and should take them. The first three are pre-requirements for the final one. 1.) Supplier of Reagents Level: 57 Location: Ivory Tower sopping level Trader Wesley Purpose: to be able to collect the reagant pouches which have moonstone shards, volcanic ash, and quicksilver needed for Mimir's elixir at 75. Hunt occasionally in Blazing Swamp and TOI to get reagant pouches as well as lava stones and stuff. DO NOT open the pouches unless you have room in warehouse for multiple components. 2.) An Arrogant Search Level: 60 Location: Aden DE Guild Magister Hanellin Purpose: get your bloody fabrics. You use 1 fabric per time entering the vortex to see Baium. 3.) Fate's Whisper Level: 75 Location: Skyshadow Meadow Maestro Reorin Purpose: collect the orb from cabrio, and the scepters from the 3 TOI raid bosses, to receive your pipette knife and stab Baium. At completion you receive the Sta

Quests for Levels 15 - 40

QUESTS FOR LEVEL 15 T0 40 Quest Name Race Level Starting Location and NPC Repeat Reward Bard's Mandolin All 15 Town of Dion (Bard Swan) Y Musical Score - Theme of Journey, 300 Adena Get a Pet All 15 Gludin Village (Pet Manager Martin) Y Wolf Collar Grim Collector All 15 Town of Gludio (Guard Curtis) Y Adena Jovial Accordion All 15 Town of Dion (Musician Barbado) Y Musical Score - Theme of Feast Sorrowful Sound of Flute All 15 Town of Dion (Musician Nanarin) Y Musical Score - Theme of Solitude Subjugation of Lizardmen All 17 Gludin Village (Guard Weisz) Y 9,181 Adena Dragon Fangs All 19